Thursday, March 23, 2006

Gaming now and then

Cabal vs Battlefield 2
If someone would have presented a XBOX 360 for me and my friends 20 years ago, I’m pretty sure we probably would have fainted. When you compare similar games from the mid-eighties with today’s top notch video and computer games, the difference in graphics is quite amazing.

Here’s an interesting comparison of 9 games from the 80’s with todays killer games - inspiration to write this short article came from this post by Henrik Torstensson.

Double Dribble vs. NBA Live’06

Double Dribble vs. NBA 2006
Double Dribble, Nintendo, 1987
NBA Live’06, XBOX 360, 2006
Karate Champ vs. DOA 4

Karate Champ vs. DOA 4
Karate Champ, Nintendo, 1986
Dead or Alive 4, XBOX 360, 2006
Tennis vs. Top Spin 2

Tennis vs. Top Spin 2
Tennis, Nintendo, 1983
Top Spin 2, XBOX 360, 2006
Bard’s Tale vs. WOW

Bard's Tale vs. WOW
The Bard’s tale, Nintendo, 1985
World of Warcraft, PC, 2005
Rad Racer vs. PGR 3

Rad Racer vs. PGR 3
Rad Racer, Nintendo, 1987
Project Gotham Racing 3, XBOX 360, 2005
Ice Hockey vs NHL 2006

Ice Hockey vs NHL 2006
Ice Hockey, Nintendo, 1983
NHL 2006, XBOX, 2005
10 yard fight vs Madden NFL 06

10 yard fight vs Madden NFL 06
10 yard fight, Nintendo, 1985
Madden NFL 06, XBOX 360, 2005
Punch Out vs Fight Night round 3

Punch Out vs Fight Night round 3
Mike Tyson’s Punch-OutNintendo, 1987
Fight Night round 3, XBOX 360, 2006

source:http://gadgets.fosfor.se/gaming-now-and-then/

It's Official: Dell Beams Up Alienware

Dell Inc. confirmed Thursday that it had acquired boutique PC vendor Alienware, a move that will add some zing to the company's image.

Although Dell's acquisition was widely anticipated, Alienware chief executive Nelson Gonzalez said that his company will remain a wholly-owned subsidiary of Dell, continuing its own brand, design, sales and marketing, and support. Terms of the deal were not disclosed.

For consumers, the purchase will mean that Alienware will now access Dell's well-known supply-chain efficiencies, ideally reducing wait times for new PCs that Alienware executives said have swelled to as much as a month or more. Interestingly, the deal also means that a PC containing a processor from Advanced Micro Devices will finally contribute to Dell's bottom line.

Gonzalez said that to expand Alienware's product line with more, highly-tuned boutique products, the company needed more resources. Although the company sells its PCs to customers in Japan, Korea, and Asia, Alienware didn't have the cash to fund the worldwide expansion it needed, he added.

"We were at a crossroads, we were at a point in time where we had to make a decision to go public or to perhaps merge with another entity if it made sense," Gonzalez said. "There were very few organizations out there that we would do this with—and there's only one that I could think of, and that was Dell, just because of the similarities in terms of the direct business model, and that we have a lot of similarities with the [company]. The problem is that we were at these crossroads, we needed to raise capital, and we had never raised capital at this company from day one."

"We needed to get bigger, and we needed to release more products," Gonzalez added. "We do our own designs and our own form factors, and that costs a lot of money, frankly."

That won't come at the expense of the Alienware brand, however. Gonzalez said that Alienware PCs would not carry a Dell logo, and that he would report directly to Jim Schneider, Dell's chief financial officer. "I think that you'll find it very hard to find the Dell name on the [Alienware] web site," he said.

"The reality is that you're not going to see a whole lot of changes," added Mark Vena, Alienware's vice president of marketing and the former chief of Dell's Dimension consumer PC business.

The Dell-Alienware deal was first "reported" by a blogger and rival, VoodooPC chief Raul Sood, who predicted that a then-rumored deal would make sense. "Why the potential for a Dellienware and not another? Alienware is widely considered to be the volume leader in gaming, they have scale," Sood wrote.

Somewhat ironically, Dell announced the Alienware acqusition on the same day as it released the Dimension XPS Renegade, its own boutique PC sporting a ramped-up design, four graphics chips, an overclocked CPU, even a physics accelerator – and a price tag above $9,000, aimed at the well-to-do enthusiast that Alienware, Falcon Northwest, and its competitors covet. Unsurprisingly, Alienware PCs will also use the Ageia physics chip.

And that means competition will undoubtedly occur, Gonzalez said. "Dell is going to do what they do," he said. "I'm sure they have no plans of eliminating the XPS," he said. "They're going to have their lineup; we're going to have ours."

The Alienware and Dell Renegade lines will "complement, not compete with one another," said Jess Blackburn, a Dell spokesman. Alienware will not sell Dell PCs, but may sell Dell peripherals, he said.

What Alienware does plan is a further expansion into the server and Media Center PC market, with a few specialized sidelines, such as government offerings. While Gonzalez readily admitted that Alienware would never develop a business PC, he added that the company plans to launch a new all-in-one PC in a few weeks' time. A specialized home media server is also in the cards, as is an aggressive push into the high-end workstation space, Vena added.

Customers of both product lines will also be able to tap into Dell's financing options, Vena noted.

Being added to the Dell organization also means that the company can take advantage of the Dell supply chain and its relationships to suppliers like ATI, Intel, and Nvidia. According to Vena, customers were being forced to wait up to five weeks for new PCs using the latest technology, a trend that he said should be far easier to buck now that Alienware can tap into Dell's supply chain.

Finally, the deal also allows Advanced Micro Devices to finally gain access to Dell, the last major PC OEM that existed as an Intel-only shop. While the deal doesn't mean that Dell will ship an AMD-based PC under its own label, the deal could provide a way for AMD to move closer to Dell over time. Gonzalez appeared to be one of the few people in the PC industry that said he didn't care, however.

"We're completely agnostic to any one vendor," Gonzalez said. "We talk about performance."

source:http://www.pcmag.com/article2/0,1895,1941376,00.asp


Was Einstein Wrong about Space Travel?

March 22, 2006: Consider a pair of brothers, identical twins. One gets a job as an astronaut and rockets into deep space. The other stays on Earth. When the traveling twin returns home, he discovers he's younger than his brother.

This is Einstein's Twin Paradox, and although it sounds strange, it is absolutely true. The theory of relativity tells us that the faster you travel through space, the slower you travel through time. Rocketing to Alpha Centauri—warp 9, please—is a good way to stay young.

Or is it?

Some researchers are beginning to believe that space travel could have the opposite effect. It could make you prematurely old.

Above: Albert Einstein's theory of Special Relativity says that time slows down for fast-moving space travelers, effectively keeping them young. Space radiation acting on telomeres could reverse the effect. [More]

"The problem with Einstein's paradox is that it doesn't fold in biology—specifically, space radiation and the biology of aging," says Frank Cucinotta, NASA's chief scientist for radiation studies at the Johnson Space Center.

While the astronaut twin is hurtling through space, Cucinotta explains, his chromosomes are exposed to penetrating cosmic rays. This can damage his telomeres—little molecular "caps" on the ends of his DNA. Here on Earth, the loss of telomeres has been linked to aging.

So far, the risk hasn't been a major concern: The effect on shuttle and space station astronauts, if any, would be very small. These astronauts orbit inside of Earth's protective magnetic field, which deflects most cosmic rays.

But by 2018, NASA plans to send humans outside of that protective bubble to return to the moon and eventually travel to Mars. Astronauts on those missions could be exposed to cosmic rays for weeks or months at a time. Naturally, NASA is keen to find out whether or not the danger of "radiation aging" really exists, and if so, how to handle it.

Science is only now beginning to look at the question. "The reality is, we have very little information about [the link between] radiation and telomere loss," says Jerry Shay, a cell biologist at the University of Texas Southwestern Medical Center at Dallas. With support from NASA, Shay and others are studying the problem. What they learn about aging could benefit everyone, on Earth and in space.

A Lit Fuse

Like the fuse of a time bomb, telomeres are long strands of repeating DNA that shorten each time a cell divides. When the telomeres become too short, the cell's time is up: It can no longer divide, a state of affairs known as "replicative senescence."

see captionWithout this built-in fuse, human cells would be able to continue growing and dividing indefinitely. In fact, scientists believe that cells evolved telomeres as a way of preventing the out-of-control cell growth of cancerous tumors. Because of telomeres, most human cells can only divide 50 to 100 times before the time bomb goes off.

Right: Telomeres (white) cap the ends of human chromosomes (gray). Image credit: U.S. Department of Energy Human Genome Program. [More]

One current theory of aging holds that, as the cells of a person's body start to hit this telomere-imposed limit, the lack of fresh, new cells causes the typical signs of aging: wrinkled skin, failing organs, weaker immune system, etc.

Whether or not telomere loss actually causes aging remains a matter of debate, Shay notes. The fact that shortened telomeres go hand in hand with aging is well documented. People with shorter telomeres, for example, are known to not live as long on average as people with longer telomeres. But mere correlation doesn't prove whether telomeres are in fact the cause.

"It's hard to prove cause and effect in these things. But I think there's a sufficient number of these correlative studies from a variety of different investigators that one has to start believing that short telomeres are a marker of aging," Shay says.

Recent research, performed by Frank Cucinotta and colleagues, showed that iron-nuclei radiation (a chief component of cosmic rays) does indeed damage the telomeres of human cells: reference.

see captionTo prove this, they exposed laboratory dishes containing a kind of human blood cell called lymphocytes to beams of both iron nuclei and gamma rays. Until recently, such a thorough analysis of telomere damage would have been prohibitively time consuming. But a new cell-staining technique called RxFISH (Rainbow cross-species Fluorescence In Situ Hybridization) allowed Cucinotta and his colleagues to look at many telomeres simultaneously.

Left: Human chromosomes revealed by RxFISH. Image credit: NASA/JSC. [More]

"We had this surprising result that iron particles are much more damaging to telomeres than gamma rays," Cucinotta says. He suggests that this difference might be due to the wider path of damage caused by iron nuclei. Telomere strands wrap into elongated loops, like little knots on the ends of chromosomes. Gamma rays can only strike one side of these loops or the other, but iron nuclei can affect both sides at the same time, inflicting lasting damage on the telomere—possibly causing its complete deletion. This explanation is still speculative, however.

The task now is to quantify the risk telomere damage might pose to astronauts, so that mission managers and the astronauts themselves can make informed decisions about the risks they face. In all likelihood, the effects will be modest, Shay says.

"We're talking about subtle things. These people are probably not going to wind up in wheelchairs or something like that from being in space," Shay says.

see captionFor example, astronauts who have had the greatest exposure to space radiation, such as the Apollo astronauts who traveled to the Moon, tend to get cataracts about 7 years earlier than other astronauts, on average. Cataracts are a common symptom of aging.

Right: Iron nuclei are especially damaging to telomeres. [More]

Of greater concern is possible aging of the brain and spinal cord. Experiments with rats have shown that brain tissue is vulnerable to "aging" by iron-nuclei radiation--this according to research by Jim Joseph of Tufts University and Bernie Rabin at the University of Maryland. (See references below.)

"It is looking more and more likely that this could be a problem for long-term space travel," Cucinotta says.

However, if scientists can tease apart the exact ways that iron-particle radiation affects telomeres, they may be able find a way to avoid or correct it. The solution could be as simple as a pill containing DNA-repair molecules. "There are many ways that we can intervene," Shay says.

One way or another, NASA plans to keep their astronauts feeling young.

source:http://science.nasa.gov/headlines/y2006/22mar_telomeres.htm

GDC - Sony Keynote

In San Jose, the first big keynote finished up delivery about twenty minutes ago. Phil Harrison from Sony laid out some of the future plans the company has for the games industry on the whole. The PS3 featured heavily, of course, but new announcements centered on the PlayStation Network and online functionality. Read on for my take on Sony's chance on the big stage, here at the Game Developer's Conference 2006. Update: 03/22 21:57 GMT by Z : Fixed some typos. I was typing fast and was already late for the Ron Moore Keynote. Additional views on the event can be seen at the Wonderland blog and Joystiq, with Kotaku offering impressions from the Q&A that followed.
Sitting in the Civic Auditorium before the event starts, it's a blur of noise (Weezer, etc.) and lights. The standup at the front with PS3, PS2, and PSP shells is getting a lot of photo attention from and endless stream of journalists. There seems to be some sort of dress code that I'm unaware of, seeing the number of bald black shirt-wearers out there. I'm flanked by the Joystiq and Kotaku editors, and despite the bad feelings you might expect there has so far been no bloodshed. There's no WiFi connection in here, though, so at the moment we're fairly useless as far as commentators go.

To be honest, I'm not really anticipating anything all that exciting being announced here. The big announcement (the delay) is already out there. There are no plans to have a playable version of the PS3 on the show floor. If there are any meaty announcements made, they're likely to revolve around games for the console. Even then, my hopes aren't that high.

Jamil was just introduced, and offers up the idea that the keynote will 'demystify the next generation of consoles'. Phil Harrison walks out, and offers up the idea of 'going beyond the box'.

The PS2 Report Card:

  • 1m units hardware
  • 1b units software
  • 632 titles
  • overall market, 60% ownership
  • some markets over 85%
PS1 as a hardware format has had a twelve year lifecycle, going far beyond the five year lifespan analysts predicted. PS2 will continue to be a significant force well into 2010. They're committed to supporting their current-gen system for some time to come.

David Jaffe is introduced. The PS2 is nice, but it's 'Incapable of rendering 3-way sex scenes in realtime.' They're going to be doing AAA games on the PS2 for some time to come. God of War 2 will be available for play at E3. They show a clip from the game, which features a ton of the super-violent finishing moves we saw in the last game. At one point Kratos walks up a cyclops' chest with his blades, and then reaches into his eye socket to wrench his seeing organ free. Another clip shows the God of War slicing the wings from a griffon before leaping into the sky. Promises of more to come at E3.

PSP is their fastest growing format. They're lowering the prices on PSP dev tools, having shipped over thousands worldwide. Internet browser will be a focus, with a Flash functionality. A video camera is also upcoming, for a VOIP videophone/Wifi videophone. He hopes 'communication-based games' also becomes a powerful part of the PSP story. GPS receiver is also upcoming. He's hoping for some geocaching-style games, along with the more obvious uses. The camera and GPS are both going to be coming out in the fall, around late Sept/Early Oct.

E-Distribution. Going to be a download from a content server onto a MemoryStick. They're going to be offering PS1 content from an archive server, in addition to new games. The PS3 will also be interoperable with the PSP. PSP can be used as a media browser for content on the PS3 via wifi and USB.

Another new PSP Game, Loco Roco. Wow. Crack-addled. Some sort of blue balloon guy that rolls around...sort of like Gish? It stretches shape and moves around, sometimes budding off into multiple creatures in a side-scrolling format. Coming out this Summer.

PS3! An Apology with Ducks. A new 'duck' demo. This one is is underwater, with thousands of fish simulated in realtime (procedural animation). Lots of schooling behaivor. It looks nice, I guess. He goes on to talk about basic features.

They include:

  • Full PS2 backwards compatibily
  • Full Blu-Ray Support
  • Legacy SD to full HD support
  • Latest HDMI
  • Broadband Network Connection
  • Wireless Connection
  • HDD Standard
They claim a November 2006 launch again. Production capacity is supposed to ramp up faster than previous. 1M/month at start. Lots of middleware companies already onboard, from Alias to Havok to Epic to IGN/Gamespy. He discusses some of the additional compiler tech coming up, much of which will be out by June. Hardware for devs will be around in time for E3, with more afterwards.

He introduces some work from Ninja to show off ragdoll physics in a soldier man demo. They drop in a ton of soldier guys (over 1000), and then set off an explosion. Bodies fly, and bounce off of each other with appropriate screams. Laughs from the crowd.

Simon Hobbs from SCEE london, to show off a vehicle demo. Lots of shiny shaders and such. Still looks kinda jaggy to me, but then it's a demo. They shoot up the car, to show off the destruction of the model. It convincingly deconstructs, the hood popping open to show us the engine. It's not all that attractive, but speaks well to the physics of the console.

Blue-Ray. Some discussion of the ratio of content on the disc to memory in the system. A lot of discussion on the need for more space, given the amount of content going into new games. (graphics, performace, sounds, localizations). Can offer the publisher the chance to make one disc for all markets. They show a demo of the London from Getaway Future, a demo from back at the last E3. They 'need' Blu-Ray' in order to get all the sound and content onto the disc.

Another demo. This one's actually a game, but they want to focus on the tech. Dylan Jobe, producer of the Warhawk title. A hovering jet, an aircraft shooter title. They're using the term 'ambient warfare' to describe the general chaos and background fighting in the middle of a battlefield. Not only do they have that, but they render the clouds, waves, and light in realtime. Software rendering and Hardware rendering combine to offer up the shiny. Everything is anti-aliased and displayed in HD. Nothing is written in assembly, everything is done via higher level access to the PS3 chip. He promises that there will be a playable demo at E3 of the title. So...at least one then.

PlayStation Network Platform (not the final name). It's going to focus on Content, Communication, Community, and Commerce. Going to start with PS3 launch, basic service free. 'Open internet' business philosophy. Worldwide network and launch, co-designed by SOE. They'll provide all the basics. 3rd party servers can be made and connected to the network (MMOGs) if they're so inclined. Basic community services - account creation, lobby and matching, score/ranking, video/voice chat/text chat, friends lists and avatars. Shops to sell online content, both in and out of games. PS3 HDD can hold this downloaded material, and games can be launched directly. No Discs! Subscriptions, micropayments, etc. are all available. Next week, the SDK is heading to devs. End of June, the complete server-side will be available to devs, with September offering the final environment.

Formula 1 offering, another Demo. Video chat window overlaid over the game. Smack talk your friends while you play, with gestures, I guess. Email and friends can be accessed in the game. Invites to other games from within another game. The shop is also available in games, purchasing new cars/new tracks. The style of the shop can be adapted to the game, for a more integrated experience.

Yet another demo, for the title Motor Storm. Some folks from the developers, driving the car around kicking up dirt and making trails in the ground as it goes. Lots of complex geometry, along with stuff like visible welds on the vehicle frame. Persistent deformation of the gameworld, presenting gameplay challenges depending on the game involved. They'll be offering up a lot more at E3.

Another demo, CEO of Insomniac Ted Price. An internal demo of Resistance: Call of Man. Typical console FPS, with headcrabs and whatnot. They offer up more AI at a time, lots of cute physics stuff (nailbombs, black hole generator). Another title that will be shown in more depth at E3. 'Why they're working on the PS3'. Superior firepower, he sez. Blue Ray and the SPUs have been the most exciting things they've had to work with. Lots of room for content, lots of processing power, lots of room for stuff they've never been able to do before. The seven SPUs allow for a lot of extra stuff load balanced to the other processors. All that parallel processing and content == better games.

A 'sneak peak', a noninteractive demo for ooo something shiny. A future-tech world, lots of stuff going on in the background. Fifth element's flying car city. Has an art-deco looks almost like the buildings of Myst. Moving through the city high above, and then diving down into the misty depths of the city. Robots walking past, one some mission or other. Ratchet and Clank. This is the new Ratchet game. Looks pretty good.

Today. We make content for discs in stores. It's what the industry has done for 25 years. Creating network and communities of gamers. Fundamental shift in the planning, creation, production, and management of games. Future GDCs will be focused on network-based business as opposed to disc-based businesses. Revenue streams will be more complicated. Besides prepackaged media, there's also downloadable content, episodic content, in-game advertising (booo!), SOCOM 3 (39 Million hours of online play). Lots of commercial opportunity for the industry. Subcriptions also a source of income. (WoW bigger than Ireland) Mobile gaming as a possible addition to the network. Game object auctions (no comment on that), but yeah. Merchandising. Gotta sell those T-shirts. The Wheel of Fortune.

Building direct relationships with the consumer is their new big things. They're introducing an initiative for online content creation. e-Distribution is the key. www.playstation.com/beyond/
Live now, a place where devs and content creators can connect with Sony to do online stuff for the PlayStation Network.

Innovation grows the market -

  • SingStar 4 million units in 2 years
  • Eyetoy, 9 million in 3 years
  • Buzz, 2 million in six months.
Over 4 million units of SingStar in EU. Ultra-localization of the game for new users, with regionally appropriate songs and language. What they're doing with Singstar to move to the next level. downloading a song, video/photos of singing parties, all online. That's the impressions right off. I'm off to the Ron Moore keynote, more on this event in the day's synopsis.

source:http://games.slashdot.org/article.pl?sid=06/03/22/208221

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