Tuesday, September 06, 2005
Valve's Gabe Newell 'Steamed' Over Next-Gen

It's been mentioned several times already that some developers are finding development on next-generation platforms to be more costly, more time consuming and more difficult, but Gabe Newell, Valve Software's founder and managing director, seems to be leading the charge in voicing complaints on the direction the video game industry is headed. >In a surprisingly candid interview with Computer Gaming World—part of the October issue hitting newsstands next week and also in video format on 1UP.com—the Half-Life 2 developer takes the opportunity to slam just about everything related to next-gen development, including Longhorn (which is now called Windows Vista), Xbox 360, and PS3. ![]() >"... I spoke to some people at Microsoft, and as I said, I can't point to a single feature in Vista that I care about that solves problems for us. At all. And I had the same conversation with the Xbox 360 guys. It's like Xbox 360 doesn't make my life any better, and in fact, it makes it a lot worse, as you're telling me I can't count on having a hard drive," said Newell.
>It's worth noting, however, that Valve is historically a PC games developer and has only made two console games thus far—Counter-Strike and Half-Life 2, both for Xbox. Therefore, the team is quite used to having a hard drive present for game development. >According to Chris Donahue, group manager for Windows gaming and graphics and lead technical evangelist of developer relations, XNA and DirectX should make developers' jobs far easier when creating games for Windows or Xbox 360. "... we're making the tools to make it easier to make games for Microsoft's gaming platforms. We're looking to the game development community to surprise gamers with new ideas of what they can do with these tools—and of course, we're helping developers build games that can take advantage of the huge power of the next generation of hardware, both Xbox 360 and Longhorn," Donahue told GameDAILY BIZ in a prior interview. Apparently Gabe Newell isn't buying into this, though. ![]() >Newell was equally harsh, if not more so, on Sony for its design of the PS3 architecture and programming environment. "There are incredibly few programmers who can safely write code in the PlayStation 3 environment. And I totally see why Sony wants people to write code that runs on seven SPEs and a central processing unit, because that code is never going to run well anywhere else," he said. >Newell continued, "They're saying, 'Make your code not run on anything but one of our machines, and we're betting that we'll have market share that's so high that everybody will have to write code for our platform, and we'll just starve the air from the other platforms by absorbing everybody's R&D budget and making their code less portable.' I understand why that makes sense from Sony's perspective, but that doesn't solve any problems for software developers such as ourselves." ![]() >So what does solve some problems for developers? Newell believes Valve's Steam service can be part of the solution. Developer Ritual has already adopted the Steam technology to sell Sin Episodes, and Valve is hoping that other developers will look to Steam as well, or develop Steam-like systems of their own. In fact, Electronic Arts may soon take that approach, according to Tom Frisina, VP and General Manager of EA Partners. >"So with Steam we're saying, 'Here's a set of tools that software developers need, focused on solving the problems that we have with this next generation of games.' And that includes billing, updates, product support, connecting our customers to one another, and things like that. So it'll be interesting to see how important that functionality is to other developers. In the case of the guys at Ritual, they seem to think it's useful and solves problems for them," said Newell. >Check out the magazine or website for the complete interview, which covers more on Steam, Half-Life 2: Aftermath, Lost Coast, among other topics. |
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Dark matter highlights extra dimensions
Dark matter highlights extra dimensions
Three new 'directions' could explain astronomical puzzle.![]() |
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Joseph Silk of the University of Oxford, UK, and his co-workers say that these extra spatial dimensions can be inferred from the perplexing behaviour of dark matter. This mysterious stuff cannot be seen, but its presence in galaxies is betrayed by the gravitational tug that it exerts on visible stars.
Silk and his colleagues looked at how dark matter behaves differently in small galaxies and large clusters of galaxies. In the smaller ones, dark matter seems to be attracted to itself quite strongly. But in the large galactic clusters this doesn't seem to be the case: strongly interacting dark matter should produce cores of dark material bigger than those that are actually there, as deduced from the way the cluster spins.
One explanation, they say, is that three extra dimensions, in addition to the three spatial ones to which we are accustomed, are altering the effects of gravity over very short distances of about a nanometre1.
The team argues that such astronomical observations of dark matter provide the first potential evidence for extra dimensions. Others are supportive, but unconvinced. Lisa Randall, a Harvard physicist who has explored the possibility of extra spatial dimensions, says "Even if their idea works, which it probably does, it may be an overstatement to use these observations as evidence of extra dimensions."
Silk himself acknowledges that the proposal is "extremely speculative".
Too small to see
Physicists have suspected for years that 'hidden' dimensions exist, largely because they seem to be predicted by string theory, the current favourite for a theory of fundamental subatomic particles.
These extra dimensions are generally thought to be tiny: many billions of times smaller than atoms. This would make these dimensions very hard to detect, explaining why the Universe looks as if it has just three. Physicists such as Randall, however, have proposed that some extra dimensions might be relatively big, but inaccessible to us.
The extra dimensions that Silk and colleagues say they have identified are likewise 'big', at about a nanometre across. In other words, they say, the Universe is only about a nanometre wide in these three 'directions'.
They argue that the force of gravity does not obey Isaac Newton's famous laws over small distances, where these dimensions come into play. This has never been tested experimentally: no one has measured how gravity behaves over distances below about a hundredth of a millimetre.
Dark stranger
This variation in gravity, says Silk, could be why dark matter behaves differently in different galactic environments.
According to one interpretation of the astronomical observations, dark matter, which is thought to account for 85% of all the mass in the Universe but not to be made from the known fundamental particles, seems to attract itself through some unknown force. And this attraction seems to be stronger in dwarf galaxies than in galactic clusters. This is very odd: it is rather as if apples were to fall faster from single trees than from trees in an orchard.
But the attraction isn't due to an unknown force, argue Silk and his colleagues, but to the effect of extra dimensions on gravity. And because dark matter particles are accelerated to higher speeds in massive galactic clusters than in dwarf galaxies, they spend less time close to each other, so the effects of these extra dimensions are felt less.
Radical answer
There are other ways of explaining the puzzling dark-matter distributions, admits Silk's colleague Ue-Li Pen of the University of Toronto in Canada. For example, one could assume that the rate at which stars explode, as supernovae, was quite different in the past.
"Personally, I think changing the supernovae rate is more conservative than changing the number of spatial dimensions," Pen confesses. But he thinks that invoking extra dimensions is such an exciting idea that it is worth investigating, "even if it is a long shot".
The most popular versions of string theory suggest that there are as many as eight extra dimensions, not just three. But thankfully this needn't be a problem. There's no reason why, in addition to the three large extra dimensions predicted by Silk and colleagues, there might not be several other small ones too.
source:http://www.nature.com/news/2005/050829/pf/050829-18_pf.html
4G prototypes reach blistering speeds
4G prototypes reach blistering speeds
- 18:01 02 September 2005
- NewScientist.com news service
- Will Knight
Cellphones capable of transmitting data at blistering speeds have been demonstrated by NTT DoCoMo in Japan.
In experiments, prototype phones were used to view 32 high definition video streams, while travelling in an automobile at 20 kilometres per hour. Officials from NTT DoCoMo say the phones could receive data at 100 megabits per second on the move and at up to a gigabit per second while static. At this rate, an entire DVD could be downloaded within a minute. DoCoMo's current 3G (third generation) phone network offers download speeds of 384 kilobits per second and upload speeds of 129 kilobits per second.
The technology behind NTT DoCoMo's high-speed phone network remains experimental, but the 4G tests used a method called Variable-Spreading-Factor Spread Orthogonal Frequency Division Multiplexing (VSF-Spread OFDM), which increases downlink speeds by using multiple radio frequencies to send the same data stream.
Multiple routes
Another wireless networking trick, called multiple-input-multiple-output (MIMO) multiplexing, was used to send data via various routes across a network, in order to further increase data capacity. For example, MIMO could enable a cellphone to receive data from more than one base station in range.
The activities "are technically impressive," says Lajos Hanzo, a communications expert at Southampton University in the UK. But Hanzo told New Scientist NTT DoCoMo will need assistance from other phone companies if it is to kick-start 4G uptake. "In today's world nobody can go it alone," he says. "And hence any standard proposal must be internationally ratified, which has not as yet take place."
Some countries have already begun cooperating on such standards. Japan and China signed a memorandum on 24 August to work together on 4G. NTT DoCoMo hopes to launch a commercial 4G network by 2010.
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- http://www.newscientist.com/article.ns?id=mg18524897.200
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Weblinks
- NTT DoCoMo
- http://www.nttdocomo.com/
- Communications Research Group, University of Southampton
- http://www-mobile.ecs.soton.ac.uk/
Parasites brainwash grasshoppers into death dive
Parasites brainwash grasshoppers into death dive
- 12:02 31 August 2005
- NewScientist.com news service
- Shaoni Bhattacharya

A parasitic worm that makes the grasshopper it invades jump into water and commit suicide does so by chemically influencing its brain, a study of the insects’ proteins reveal.
The parasitic Nematomorph hairworm (Spinochordodes tellinii) develops inside land-dwelling grasshoppers and crickets until the time comes for the worm to transform into an aquatic adult. Somehow mature hairworms brainwash their hosts into behaving in way they never usually would – causing them to seek out and plunge into water.
Once in the water the mature hairworms – which are three to four times longer that their hosts when extended – emerge and swim away to find a mate, leaving their host dead or dying in the water. David Biron, one of the study team at IRD in Montpellier, France, notes that other parasites can also manipulate their hosts’ behaviour: “’Enslaver’ fungi make their insect hosts die perched in a position that favours the dispersal of spores by the wind, for example.”
But the “mechanisms underlying this intriguing parasitic strategy remain poorly understood, generally”, he says.
Now Biron and his colleagues have shown that the worm brainwashes the grasshopper by producing proteins which directly and indirectly affect the grasshopper’s central nervous system.
To view a video of the parasite and grasshopper in action, which includes a brief interview, in French, with lead researcher Frederic Thomas, visit the Canal IRD website.
Selective manipulation
“It’s a very novel study, because there are very, very few papers on how behaviour actually changes,” says Shelley Adamo at Dalhousie University in Halifax, Canada, an expert in insect behavioural physiology who is familiar with Biron’s work.
“One of the reasons they are interesting is that parasites are often able to get in there and selectively manipulate behaviour," she told New Scientist. She says the eventual hope is that understanding how parasites manipulate their hosts’ behaviour – by affecting the nervous and endocrine systems – might further the understanding of how human behaviour-systems link.
Biron and colleagues found that the adult worms – those ready to prime their hosts for a watery death – altered the central nervous system function of their hapless hosts by producing certain molecules mimicking the grasshoppers’ own proteins.
Gravity response
And grasshoppers housing the parasitic worm expressed different proteins in their brains than uninfected grasshoppers. Some of these proteins were linked to neurotransmitter activities. Others included those linked to geotactic behaviour – the oriented movement of an organism in response to gravity.
The team used an approach called “proteomics” to study the hijacking of the grasshopper’s behaviour. This technique analyses all the proteins expressed in a cell or tissue.
Biron and colleagues collected and analysed the proteins of grasshoppers (Meconema thalassinum) with and without parasitic hairworms before, during and after the grasshoppers’ suicidal plunges into a swimming pool at night-time.
“This is a unique approach and a very exciting one,” says Adamo. “This is the first time it’s been used to address this issue.”
Journal reference: Proceedings of the Royal Society B (DOI: 10.1098/rspb.2005.3213)
Related Articles
Weblinks
- GEMI, IRD (in French)
- http://gemi.mpl.ird.fr/
- Dalhousie University
- http://www.dal.ca/
- Proceedings of the Royal Society B
- http://www.pubs.royalsoc.ac.uk/proceedingsb.shtml
Fastest pulsar set to escape the Milky Way
Fastest pulsar set to escape the Milky Way
- 11:11 01 September 2005
- NewScientist.com news service
- Kelly Young

Astronomers have spotted the fastest moving stellar corpse to date – and it appears to be headed straight out of our galaxy.
A team from the US National Radio Astronomy Observatory (NRAO) in Socorro, New Mexico, and the Harvard-Smithsonian Center for Astrophysics (CfA) in Cambridge, Massachusetts, US, clocked the dead star at 1100 kilometres per second.
The object, called B1508+55, is a rotating neutron star, or pulsar. It is the superdense core of a massive star that exploded as a supernova about 2.5 million years ago. The explosion seems to have ejected the pulsar with such force that it will eventually escape the Milky Way entirely, says team member Shami Chatterjee, an astronomer with NRAO and CfA.
However, current simulations of supernovae have never produced such breakneck speeds. In the models, the newly formed neutron star starts out fast but soon slows down when material from the outer layers of the exploded star crashes back onto it. In 2004, the first 3D model of a supernova found that the blast could send a neutron star flying at about 200 kilometres per second - nearly six times slower than the new record holder.
Kick velocities
"I think everyone believes that supernova explosions do in nature provide these [higher] kick velocities," Chatterjee told New Scientist. "It's just that our simulations are not quite there yet."
The researchers watched this pulsar for two years with the Very Long Baseline Array – a collection of 10 radio-telescopes scattered from Hawaii to the US Virgin Islands. They determined the pulsar lies 7700 light years away and gauged its speed by observing how its position on the sky changed in that time.
From this, they traced its route backwards to its likely birthplace 2.5 million years ago in a region full of huge stars in the constellation Cygnus. The stars are so massive that they will eventually blow up as supernovae, potentially spawning other speedy stellar corpses.
Journal reference: Astrophysical Journal Letters (vol 630, p L61)
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- http://www.newscientist.com/article.ns?id=mg18624991.200
- 14 May 2005
- Rogue star shown the galactic door
- http://www.newscientist.com/article.ns?id=dn6990
- 09 February 2005
Weblinks
- National Radio Astronomy Observatory
- http://www.nrao.edu/
- Harvard-Smithsonian Center for Astrophysics
- http://cfa-www.harvard.edu/
- Astrophysical Journal Letters
- http://www.journals.uchicago.edu/ApJ/
source:http://www.newscientistspace.com/article.ns?id=dn7934&print=true