Monday, May 29, 2006

Our Indie Experiment - MadMinute Games

"MadMinute Games' Norb Timpko has contributed the first installment in a series on independent game developers. He describes the balancing act required to get a game like Take Command: 2nd Manassas out the door while still having families and day jobs."

source:http://games.slashdot.org/article.pl?sid=06/05/29/1150200

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